The game was developed by Moon Studios, a collective organization without a set location. The game’s visuals were given an overhaul from the two-dimensional artwork in Blind Forest, to the three-dimensional models played in multilayered backgrounds in Will of the Wisps. The game maintains narrative continuity with Blind Forest and introduces new melee combat.
Upon release, the game received universal acclaim for the Xbox One, Nintendo Switch and Xbox Series X versions, and favourable reviews for the Microsoft Windows version, with players and critics praising the game’s visuals, combat, elements of exploration, environments, chase sequences, and soundtrack. However, criticism was aimed at technical issues such as frame rate issues and visual bugs, which were largely resolved with a day-one patch.[5]